I have a couple of questions relating to a kicksin made for ubers. I'm sure some of these have been answered in the warrior monk thread and some may have been answered in the opening post but I just didn't know if opinion has changed since and didn't want to sift throug the 65 pages of information.
1) If I use stormlash what are the different kick breakpoints and how much ias will I need?
2) Do kicksins generally max block or just keep dex at base and max vit and do they generally use a stormshield or phoenix (I've played a kicksin before and never really figured out if phoenix slowed down kicks or not).
3) With the drop in chance to proc on torches is it viable to use a torch or are the procs still annoying enough to not use it?
4) Do any kicksin's max fade or am I better off not using as much ias gear and just using BoS all the time?
5) in general what is the resist % most assassins go for (how far over cap?)
6) is there any point where its not really useful to continue boosting crushing blow?
I think that's it for now, sorry again if these questions have been answered before.
Thanks|||1) It automatically hits 9/3. It needs 95 IAS (or level 3 BoS) to hit 7/3.
2) Max block using SS. Phoenix doesn't slow per se, but it causes cast delay.
3) It's still possible. I'm sure a cramped screen will be an issue, but not nearly like it was.
4) If doing Ubers, you can max it since you should have enough points anyway. Personally, I swap to BoS only for general PvM or if I need to run around for a while.
5) I think it's 300 to account for Meph's Aura, and aside from that, just cap. When gearing for Meph, BoS usually can still be at max res for general play.
6) 50% is an effective min, and additional helps, but not a ton. I'd say the diminishing might be 60-75%, but that's just a guess.|||Thanks Sass. Is it worth it to use Stormlash, Guillamanes, and Gore Riders? And assuming it is, what would you socket the stormlash and guill with.
I'm guessing it probably isn't worth wasting 95 ias to bump the initial kick 2 frames, or am I wrong?
Thanks|||Not only is it worth it, it's easily the best combo you can have
And yes, 95 IAS is just ridiculous.
A Shael will put you at 8/3, but 7/3 is just not worth it or using BoS.
Both 9 and 8 work, so if you use the socket for Ar, some jewel, or something like that, you'll be fine. Sockets like these just fill in the gravy mods (+ar especially).|||Personally I use a 15ias, 30 light resist jewel. Helps for resists on meph. I only pull out fade for meph to help counter the conviction. I also had to stack some light resist charms (as ss mostly covered my cold res). I also only put enough points in fade for level 15 with +skills, to get me to max DR w/ss. The resist diminishing returns get bad after that too.
Tgods and one raven help as well, as most of meph's damage is cold/light. Torches are fine to use in my experience.|||I think I remember hearing that you only get DR for hard points in fade so wouldn't you need 15 points without skills to hit 50% dr?|||Quote:
I think I remember hearing that you only get DR for hard points in fade so wouldn't you need 15 points without skills to hit 50% dr?
As far as I know, any +skills add dr, not only hard points.|||Quote:
Personally I use a 15ias, 30 light resist jewel. Helps for resists on meph. I only pull out fade for meph to help counter the conviction. I also had to stack some light resist charms (as ss mostly covered my cold res). I also only put enough points in fade for level 15 with +skills, to get me to max DR w/ss. The resist diminishing returns get bad after that too.
Tgods and one raven help as well, as most of meph's damage is cold/light. Torches are fine to use in my experience.
A 15 IAS Jewel won't change the break point. You might as well use that mod for something else unless you plan on using a second jewel with it.|||Quote:
A 15 IAS Jewel won't change the break point. You might as well use that mod for something else unless you plan on using a second jewel with it.
Yeah, I have a 15ias/14 res all jewel in my guillaume's.
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