At the moment i have the following.
Circlet 2 sin 20 fcr 39 life 17 all res 1 free socket
Feral 3 venom claws & fury 305 ed (i will get a fools when i find one)
Enigma mp
Raven 20 23x
Fcr ring 117 ar 30 life some mana and 19 light res
Mara 30 / highlords (dont know what to choose)
Trang gloves
Cta
Now...the hard part , the inventory
6 x shadow skillers (35 + life ).Anni and torch.
Would 9 x shadow skillers and plain 20 life scs do the job for this ghost ?
Or the physical damage route is better (have big problems finding melee charms)
I did read the stick'ed guide.Awsome in my book.But the inventory explanation is very brief.
Also what boots to use ? (dancers look awsome for fhr and added dex , but atm , at level 83 i have only 119 strenght).Should i pump it to get those ?
Tri res boots are very rare on ladder and no worth getting a crap pair just to have it.
So the question is : dancers / waterwalks / treks ? I will switch to hots for fire based chars.
Some help will be appreciated.In ists too !|||Poison vs Physical - it really depends, as the guide said, both have their advantages. I wouldn't bother with tri res boots unless you got a nice pair with fhr/frw as well - guide states otherwise go for treks.
The problem with shadow is str req is high so its hard to justify.
I went mostly poison last season but would go phys if the charms are available.
Go highlord's for the deadly strike.|||If you're focusing on Venom, use Mara's. If you're focusing on physical damage, use Highlord's.|||It looks like your budget is pretty tight for this hero, so don't try to go for the physical ghost build. Physical ghosts are very expensive compared to normal ghosts, and they work much poorer on budgets than normal ghosts.
Dancers are really very nice, but to use them without pumping a whole lot into str you will absolutely need strength on your ring and on your circlet. Level a little more and look for a fcr ring with 20 str and a circlet with a little str on it. The fhr and the dex on the boots will practically make them pay for themselves (in terms of stats invested).
Also, use the highlords if you can get all your resistances from other sources. That deadly strike makes a difference. If, however, you cannot spare the 5 stats and/or your resistances dip then just slap on the maras.|||Arachs is the one piece i notice you're missing (just a heads up). Dancers (especially 2/2x's) are about as kickass as boots come. Skills on boots? Two skills? Anyway, They'll boost your poison damage, your dex, and max out your damage on dtalon if you're using it to chainlock. From your list, you need fhr. Badly. Hitting 46 is a must, 86 is nice. Swap some of those shadow lifers for shadow/fhr's or pick up a bunch of fhr small charms to hit those bp's. As for poison/physical; why not both? 37% Deadly strike will make a lot of difference. As will Highlord's 20%Ias.|||Quote:
Arachs is the one piece i notice you're missing (just a heads up). Dancers (especially 2/2x's) are about as kickass as boots come. Skills on boots? Two skills? Anyway, They'll boost your poison damage, your dex, and max out your damage on dtalon if you're using it to chainlock. From your list, you need fhr. Badly. Hitting 46 is a must, 86 is nice. Swap some of those shadow lifers for shadow/fhr's or pick up a bunch of fhr small charms to hit those bp's. As for poison/physical; why not both? 37% Deadly strike will make a lot of difference. As will Highlord's 20%Ias.
Pretty sure he didn't mention arach's because that's a given and the important stats dont vary.
shadows are alright, but it all depends on how much str you need as that would otherwise be life, not to mention the rarity of +2 shadow dancers for trade.|||I've picked up two 2 skill dancers in the past two weeks from trading so I guess I'm biased at this point. Even one skill dancers are good. With a mp enigma you only need ~20 str points with a half-decent fcr/str ring for dancers, which then helps out with sheild blocking or other dex requirements. With an Ap enigma you don't even need any extra stat points to hit 167 str.|||Ghosts don't shield block.|||*facepalms* right. Need to stop posting at one in the morning. Claw req's then.|||I made it.9 x shadow skillers.Works very well.
I have some problems with namelocking fast chars.Also noticed some necros dont stay stunned the way i wish.I mean , there is no time to jump and ww him once (tri or not).
Also , why wirlwind should be on left click ?
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