Saturday, April 21, 2012

Questions about Fireblast and Shockweb

1. Is the max speed of these skills 9 frames (like the other traps)?

2. Does Shockweb do any damage at all to stationnary targets (stunned or affected by CoH)?

3. Does SW throw these if you have them active, or will she go melee?

4. Anyone know how bad the next delay on SW is?

I'm leveling a grenadier assassin, but most info i find about them is PvP, not PvM oriented. In normal FB has been a blast , clears with relative ease. I'm planning max DS (more explosions ), and wondering what lightning skill I'd use to add to the mix. From a build point of view, I'm planning to use Shockweb (cause it fits the grenadier idea), and for synergy to both FB and SW, Charged Bolt Sentry looks best (also as a boss killer).|||1. Yes.

2. Yes, but I think it still has to be on one of the patches.

3. She'll throw them.

4. Not too bad, but too long for pvp.

If tele stomping + foot throwing like FB, it might work.|||This one's not for PvP. I started this as a lightning trapper, maxing FB first as it gives nice bonusses, and I got pretty impressed at the damage of the skill, so I changed my build to a Grenadier, as it seems to need less skillpoints overall to be effective. You can also run and throw potions and have them land at the same time. Run at a pack an ram shift, you'll throw from smaller distances (time between throw and impact goes down as you approach), and all the bombs will come down at the same time (like 2 or 3).

ATM, my build idea is the following:

max FB

max SW

max CBS

10 DS

one in all shadow skills (except venom/BoS/fade)

Which gives me a fully synergised FB and SW (as synergised you can get by lvl 80 anyways), max bolts good damage CBS and max shot DS.

Gear (semi-twinked, I'm going up in life ):

2x 3 traps claws (wsm -30), spirit PB/sigons before that

Treachery (45 IAS for 9 frame traps, fade)

Lore hat

boots, gloves, rings, ammy for filling up resistance holes mainly, stats or more +skills would be nice too. Probably cubed (prismatic ammy recipe, crafting).

merc (A2HF):

Insight pole

Tals mask (the most usefull item I found this patch, together with a pair of bloodfists)

some armour (probably lionheart)|||Quote:








2x 3 traps claws (wsm -30), spirit PB/sigons before that




dont your two +3 trap claws have a lower rlvl than a phase blade spirit? not to mention the dex requirement. guess it depends on the base claw...|||Spirit is clvl 25, +3 traps is higher (at least on greater talons, and I need a -30 WSM weapon for 9 frame traps). I'll probably respec around lvl 40 anyway (got 1 or 2 skillpoints in the wrong place allready), so str and dex requirements are not that important.|||phase blade is 54 a 3trap GT would be 45.|||Indeed, pre lvl 45 the IAS will be from BoS, after that from treachery (one of the reasons I need a respec anyway). So I'm making the full swap from W/S with max block to C/C around that lvl, just to keep it simple.



Edit:

Baal running ATM (lvl 35), and it's pretty easy going acually. Minions are a breeze, as you can get some CBS and DS around and SW on the spawn ground before they spawn, making any minion but lister himself go into hitrecovery quite often. That keeps them tightly packed for my bombs. Baal goes down fast to a couple wellplaced CBS with bombs in between.

Skills atm:

10 FB

8 CBS

9 SW

2 Bos

2 DS

+ some prereqs

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