You don't need to invest in a shadow, nor weapon block, but it's good to have a shadow up and at least some + skill gear to help the block. The hard points saved are needed for the trap tree as it is, so save them with the gear.
From the sound of it, this is an untwinked thing, so melee will definitely be a bad choice. Dflight brings you into a mob / right on a monster, so not good in HC unless you can definitely tank. Without good gear, that'd be a no
Basically, you'll want to hang back, keep shadow and merc fighting the monsters and using CoS to blind / MB to stun and convert for safety with DS clearing mobs.
If you use the norm respec, you can stay with the LS, DS and CBS in NM. Once you hit hell, you'll need an immune killer, and FB is an easy, effective choice.|||Yah, not having many choices early on, I sunk a few pts into fire blast until the lightning traps were usable. I put one point in claw mastery and one in cloak of shadows and weapon block, but certainly no more. I have been working on the lightning synergies for the off levels. In one level I will have the 2 skill pts I need to get both Mind Blast and Lightning Sentry. Oh, obviously I already have Fade
. The real difference will be less pts in claw mastery and shadow master then, basically. This provides for more points to sink into the lightning synergies. In single player, I only had one in shock web trap, but here I placed a few more than that, when it didnt' interfere with other necessary spells. It is amazing how much simpler the character is to make when making it the 2nd time, even if you are working off a guide the first time lol.
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