Thursday, April 19, 2012

Ghost claws vol.2

So...i upgraded my claws.

I have chaos suwayyah 3 venom 337 ed and feral fools 40 ias.

From what i understand wsm means placing the slowest (suwayyah) on gloves side and faster claw on boots side.Lift the suwayyah and its done.Is it true that feral (in my case) after wsm becomes primary claw ?

But now comes to question : some people say that fools claw must be placed in primary slot.What do i do now ?

Second question : wsm + highlords gets me to 9 frames ? What about wsm + maras ? I have to use mara's vs certain opponents (foh'ers) to stack some res.|||when you bug you're lifting the suwayyah thus making fool's primary - hence why people only consider fool's in a fast claw.

Can't remember the new avg speed after bugging off the top of my head- i just look in tienje's guide for that, maybe using the weapon speed calc on the german site for additional speed changes.|||Suwayyah bugging with Feral's yields -30 (the same as 2x Runics) and needs 42 IAS. That last 2 can get annoying, but Highlords will get you to the 9 frame trap speed and you benefit from the damage anyway.





Your method of WSM bugging is correct. The people saying a Fools must be placed in primary do one of two things: not WSM, in which it would need to go over gloves, or they mean that since the bugging makes it primary it's sort of like making it primary but in more confusing terms.|||Quote:








Suwayyah bugging with Feral's yields -30 (the same as 2x Runics) and needs 42 IAS. That last 2 can get annoying, but Highlords will get you to the 9 frame trap speed and you benefit from the damage anyway.





Your method of WSM bugging is correct. The people saying a Fools must be placed in primary do one of two things: not WSM, in which it would need to go over gloves, or they mean that since the bugging makes it primary it's sort of like making it primary but in more confusing terms.




Just took a look at your ghostsin.Stats are crazy , damage to be more specific.

Guess its made around phisycal damage

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